SONERA

LOADING

Welcome To Our Worlds

ABOUT US


We are an independent game studio located in Rio de Janeiro, Brazil. Since 2016 we have as a projectual goal the development of games that seek to balance narrative density with differentiated and challenging mechanics. We frequently participate in exhibitions and meetings on the Rio-São Paulo axis and national and international game jams.

Our team is interdisciplinary, with professionals from different areas of knowledge and has as creative premise the dialogue between text and image, between history and philosophy and between entertainment and information. We seek to produce games for players who want to have fun in a smart way, who are willing to re-evaluate their values and points of view and who, above all, believe in the artistic and expressive potential of electronic games.

digital collage

OUR GAMES


Below you can take a look at the main works of Sonera. Each of our projects seeks to explore (and combine) different aspects, styles and genres of the electronic games universe.

TUAT

Adventure | PC | TBA

What if you suddenly woke up in a strange place, completely alone, not knowing how you got there? You also do not remember anything, nor your name. What price would you be willing to pay to know the truth? Read More

BATTLE FOR ENLOR

Strategy | PC | 2017

Battle for Enlor is a turn-based tactical combat game. Demons, Undead and the most terrifying creatures are taking over the kingdom and is up to you to assemble a party to defeat them! Join forces with over 8 unique characters and battle the most powerful foes you have ever faced! Read More

INFINITE LOOP

Puzzle | Mobile | 2016

infinite loop is a puzzle game where you need to match the colors in the panels to advance. All the puzzles are generated procedurally which creates countless possibilities! Solve puzzles, race against the clock and compete in online leaderboards! Read More

Available on
Google Play

4.2

THE TEAM


We at Sonera are not just people who love games. We love, above all else, experiences. Each new game we develop is an experimentation in which we place our fears, desires, restlessness, hopes - and we make a great general jelly, like Gilberto Gil would say, but with discretion. This is the face of Sonera:

teammember

“There was a hole here. It's gone now.”


Lucas Izumi

Programmer & Game Designer

teammember

“Tudo flui | πάντα ῥεῖ (Heráclito)”


Felipe Marques

Narrative Designer & Writer

teammember

“May your heart be your guiding key.”


Yvonne Rousso

Lead Artist & Concept Artist

OUR NEWSLETTER

Stay up to date with the team and our products by subscribing to our newsletter.

GET IN TOUCH


We would love to hear what you think of our games and the studio's proposal. You you can use the fields below to contact us, or, if you prefer, access our social networks and start up a conversation with us :-)

LEAVE US A MESSAGE

* required field

OUR DETAILS